INFINITYCORE FRAMEWORK
  • Getting started Infinity Core
  • INTRODUCTION
    • Framework FAQ
    • The World Map
    • Onesync & Txadmin
    • Chat/Vocal & Discord
    • Multi-Characters
    • Moonshiners DLC Remake
    • Performances
    • Zombies Population (add-on)
  • Roleplay Functions
    • Player commands
    • Admin commands
  • Global Functions
    • Player Datas
    • Notifications
    • Economy & jobs
    • Inventory
    • Levels & XP (RPG)
    • Functions Core
    • Permissions
    • Discord Sync API
    • DEBUG TOOLS
  • CORE TEAM & CREDITS
    • Official Team
    • Credits
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  1. Global Functions

Notifications

Notify system is made in full lua and js (0.00msec)

How is working ?

source, title with html, text with html, position of notification, designClassCss, time to show for show illimity time use 0 for time

Server or Client side is same call function

Notify all players
exports.infinity_core:notification(-1, '<b>TITLE</b>', 'TEXT', 'bottom_large', 'infinitycore', 2500)

Note : You need to define the source

Notify the source
exports.infinity_core:notification(source, 'TITLE', 'TEXT', 'center_right', 'infinitycore', 3000)

Note : You need to define the target

Notify the target
exports.infinity_core:notification(target, 'TITLE', 'TEXT', 'top_left', 'infinitycore', 1000)

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Last updated 1 month ago