Inventory
All items are made in .json file, dont need SQL database

Legend _InfinitySource = Source Player Quantity = Quantity sended or added PlayerDatas._Inventory = Inventory of player false/true = Show notification or not
-- Add item in inventory
exports.undead_needs:AddInventoryItem(_InfinitySource, itemname, tonumber(quantity), playerDatasInventory, true)
-- Remove item from inventory
exports.infinity_core:RemoveInventoryItem(_InfinitySource, itemdb, tonumber(quantity), PlayerDatas._Inventory, false)
-- Use Item from inventory
exports.infinity_core:UseInventoryItem(_InfinitySource, itemname, PlayerDatas._Inventory)
-- Check player have item in inventory (return int or nil)
exports.infinity_core:CheckPlayerInventory(_InfinitySource, itemdb)
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